Every lesson ends with something you ship.

Two courses, organized by the four milestones. Start free on YouTube. Go deeper in the community when you are ready to build for real.

Free

Watch on YouTube

The first lesson of every module is free. Each one is a 20-minute build session, chaptered at 5 to 8 minutes, with a real demo and a homework artifact at the end. New lessons every week.

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The Course · founding price $29/mo

Build in the community

The full course as a 6-week cohort, a live build call every Thursday at 6pm PT, daily micro-tasks, and Derek answering questions. The free community and the first lesson of every module cost nothing; the founder price gets you everything.

Join at the founder price
Founders · 6-week cohort · 5 modules · 22 lessons

AI Guide to Business

In six weeks: a live site, a real offer, a payment link, and your first customer, with AI agents doing the heavy lifting. You keep the agents. Module 0 in week one, one milestone per week, week six is demo day.

MOD 0Your AI coworker3 lessons · 1 h
  1. 01The coworker model. Why a solo founder runs a crew, not a chatbot. The four milestones.Artifact: your AI's job description
  2. 02Set up the stack: Claude Code, a repo, and a handbook file that is your company manual.Artifact: repo + handbook
  3. 03Delegation rules. What to hand off, what to keep, how to review agent work in five minutes.Artifact: your delegation list
MOD 1Idea5 lessons · 2 h
  1. 04Mine your unfair advantage: the agent interviews you about skills and pains.Artifact: advantage inventory
  2. 0520 ideas in 20 minutes: agent generation with a scoring rubric.Artifact: scored idea list
  3. 06Kill fast: desk validation on demand, competitors, and pricing in one session.Artifact: kill/keep sheet
  4. 07Talk to 5 humans: agent-drafted interview script, agent-synthesized notes.Artifact: 5 interview summaries
  5. 08Pick one and write the one-page thesis.Milestone: idea brief
MOD 2Strategy5 lessons · 2 h
  1. 09Offer design: problem, promise, price, proof. The agent drafts three ladders, you pick.Artifact: offer ladder
  2. 10Positioning and name: domain, trademark sanity check, voice doc.Artifact: name + voice doc
  3. 11The numbers: a spreadsheet the agent builds. Acquisition cost, lifetime value, break-even.Artifact: model sheet
  4. 12The 90-day plan: milestones and weekly rituals. Your system, your calendar.Artifact: 90-day plan
  5. 13Legal and money setup with AI help: company, payments, bookkeeping.Milestone: strategy doc
MOD 3Launch5 lessons · 2.5 h
  1. 14Build the site in one session. Plain HTML or a framework, deployed.Artifact: live URL
  2. 15Payment and email: checkout link, waitlist, welcome sequence generated and wired.Artifact: working checkout
  3. 16Content engine: one long-form piece becomes 10 shorts and posts. This exact pipeline.Artifact: 10 pieces scheduled
  4. 17Launch week playbook: outreach list, messages, launch post, agent-run follow-ups.Artifact: launch calendar
  5. 18Ship it live on camera.Milestone: first signup
MOD 4Success4 lessons · 1.5 h
  1. 19Measure what matters: an agent-built dashboard and a weekly review ritual.Artifact: dashboard
  2. 20Support and delivery with an agent in the loop.Artifact: support playbook
  3. 21Iterate: feedback into the next build cycle, with a review template.Artifact: retro
  4. 22Scale or sell: automate recurring work, when to hire, lessons from 30 years at scale.Milestone: 30-day retro + next plan
Kids + beginners · founding price $29/mo · 5 weeks · 25 lessons

Make a Roblox Game in 30 Days

Your first game should be ugly. Ugly and finished beats beautiful and never published. You build an obby with coins and a shop, the official Roblox starter pattern, and ship it public with saving and a game pass. Kids build with a parent.

WK 1Playable in a day5 lessons
  1. 01Studio tour and the three-folder mental model: Workspace, ReplicatedStorage, ServerScriptService.Artifact: three folders set up
  2. 02Greybox an obby: parts, anchoring, terrain, spawn.Artifact: a greybox level
  3. 03First script: the Touched event, a kill brick, checkpoints.Artifact: a brick that works
  4. 04Hire your AI coworker: connect Claude Code to Studio. Save a version first.Artifact: AI connected to Studio
  5. 05The playtest ritual. Publish private.Milestone: a friend can play it
WK 2Luau with an AI pair5 lessons
  1. 06Luau basics the honest way: variables, functions, loops, if. What the agent gets wrong.Artifact: your first script review
  2. 07Script vs LocalScript vs ModuleScript: where code runs. The number-one stuck point.Artifact: code in the right place
  3. 08Moving and fading platforms with TweenService, prompted then reviewed.Artifact: moving platforms
  4. 09Read the Output window. Debug an agent's bug on camera.Artifact: one bug fixed
  5. 10Write a handbook for your game so the agent stops guessing.Milestone: 3 mechanics working
WK 3Coins, stats, saving5 lessons
  1. 11Leaderstats and collectible coins.Artifact: coins on the board
  2. 12RemoteEvents done right: the client asks, the server decides.Artifact: a safe remote
  3. 13DataStore: enable API access, save and load, retry.Artifact: saving works
  4. 14A shop GUI that buys jump power.Artifact: a working shop
  5. 15Case study: how a live town game grew from these exact pieces.Milestone: progress persists
WK 4A game people come back to5 lessons
  1. 16Juice: sounds, particles, and effects.Artifact: effects in
  2. 17Game passes and developer products. The 30% math.Artifact: one game pass
  3. 18Design for 10-minute sessions and day-one return.Artifact: a return loop
  4. 19Pro track: version your game like software with Git.Artifact: a versioned game
  5. 20Mobile and console: every control gets a button.Milestone: monetized build
WK 5Ship and earn5 lessons
  1. 21Icon, thumbnails, name, description, genre, age questionnaire.Artifact: a store page
  2. 22Publish public. Discovery basics. The first-100-visits playbook.Artifact: public and live
  3. 23Creator analytics: what to fix first.Artifact: a fix list
  4. 24Getting paid: the real minimums, rates, and forms.Artifact: a payout plan
  5. 25Demo day and your next game plan.Milestone: live game link posted

The weekly rhythm.

Cohorts with a schedule and a live call finish. Self-paced playlists do not. So every week has the same shape.

MondayLesson drops

One recorded build session, chaptered, with the artifact for the week.

Tue – WedBuild tasks

Daily micro-tasks posted in the community. Ten to thirty minutes each.

Thursday 6pm PTLive build call

Derek builds, reviews member work, and answers questions on camera.

FridayPost your artifact

A brief, a URL, a screenshot. Posting it unlocks the next module.

WeekendCatch up or rest

Nothing drops. Fall behind a week and you can still finish.

The tools, named plainly.

Claude Code

The AI coworker in both courses. It reads your handbook, does whole tasks, and gets reviewed by you. Lesson 2 sets it up.

Roblox Studio + Assistant

Script generation, asset insert, explain code, and automated playtests. Connected to Claude Code through the official Studio plugin.

Git, deploys, and plain HTML

Version your work like software. Founders deploy a site in one session; the pro track for the game course does the same with Rojo and Git.

Pick a lane. Ship something.

Founders start with Course A in the community. Kids and beginners start with the 30-day bootcamp. Both begin free on YouTube.

Join at the founder price See all pricing